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Looking to start a new adventure? The Lodgge Careers will be showcasing available positions from around Ontario. We will be adding careers throughout the week, so make sure to check in often. Each post includes a direct link to the official career posting, so you can apply in no time!

  • Digital Extremes

    Responsibilities

    • Follow and on occasion help to define art direction through collaboration with the Creative Director and Art Director
    • Work closely with the Art Director while collaborating with the Level Design team to understand and balance the artistic and gameplay direction of the project to ensure the successful execution of game’s visual and technical design on a level by level basis
    • Use analytical thinking and the defined art sets, props, visual FX and lighting techniques to design visually dynamic and technically efficient environments that support the narrative and gameplay goals of the level
    • Use traditional 2D and 3D art skills in the production of environments, including the construction of high level compositions and proxy models from which final assets will be built
    • Work closely with the Level Design team to fulfill the primary feature requirements of the game as it relates to the artistic goals of a level, and contribute to the team’s goal of reaching the project’s vision. Ensure the visual quality of each environment through tuning, bug fixing, and play-testing
    • Collaborate with artists, engineers and designers to ensure effective integration of art, game design, and technology
    • Work as a team member with production and development, promoting creative thinking processes within the team and integrating their input to translate the game vision into gameplay reality
    • Review levels for visual integrity, playability, and fun factor while considering the creative direction, game play, and the target platforms
    • Contribute innovative and original ideas toward all aspects of the game’s production and development
    • Deliver work on time and according to schedule as prepared by the Art Director and Producer
    • Engage with the entire production team to stay current on the scope and understanding of the project
    • Actively participate in the feedback loop including accepting feedback from and providing feedback within the art and level design team as required
    • Multitask effectively, prioritize competing demands, and trouble-shoot any issues relative to the role that may arise

    Requirements

    • College diploma or University degree in 3D, Game Development, Graphic Arts, Fine Arts or similar field
    • 3 years’ of relative experience in the creation of game environments and a strong understanding of game engine fundamentals such as performance optimization, and game engine tools
    • A portfolio of your own work which demonstrates a diverse range of environment types and an ability to tell a story through composition, staging, and lighting
    • The ability to learn new software quickly, including our proprietary game engine
    • Exemplary oral and written communication skills
    • A genuine enthusiasm and interest in video games
  • Ubisoft Toronto

    The daily life of a Producer at Ubisoft Toronto:

    Production Management

    • Define, present and follow up on the development strategy for the game;
    • Define the scope and deliverables of the project;
    • Manage the budgets for the project;
    • Build an inter-project network and optimally organize the work plan;
    • Manage risks and approve contingency plans;
    • Follow up on projects and communicate status to executives;
    • Meet with external collaborators.

    Market

    • Work with the Brand/Product Director to define the game’s market positioning;
    • Ensure alignment on all deliverables to ensure successful marketing plans to support the game throughout production and into launch.

    Content

    • Create an environment that fosters and encourages team members to bring the best ideas forward for the project;
    • Ensure that the creative direction meets the quality standards for the game and target market;
    • In collaboration with technical teams, make technology choices that support the game vision and development (tools and engine);
    • Ensure that teams optimize technology and best practice sharing;
    • Ensure that the game meets quality standards.

    Team Management

    • Establish the team structure and support the project team;
    • Help define talent needs for the project and recruit the best candidates;
    • In collaboration with the leads and managers on the project, ensure that the team is engaged and working efficiently;
    • Foster and take an active role in the career development of team members.

    Qualifications

    • Minimum 10 years of project management experience in a game development environment;
    • Have shipped a minimum of one AAA game title in a Producer or Lead Producer role;
    • Must have demonstrated the ability to deliver large, complex projects (quality standards, budget constraints and effective team output);
    • An inclusive, influential, and inspiring leadership style that allows you to rally people around a vision and engage distributed teams of varying sizes;
    • Experience advocating for the project with different stakeholders, including business, publishing, first-party and media;
    • The capacity to cast a clear long-term vision and put in place the key milestones to make it a reality.
  • Sinn Studio

    Responsibilities

    • Develop and implement comprehensive production strategies that align with studio objectives and market demands
    • Create and manage detailed project plans, schedules, and roadmaps, ensuring milestones are met while adapting to challenges and changes.
    • Oversee the entire production lifecycle from initial concept through to final release and post-launch updates
    • Manage project scope, timelines, and budgets to ensure high-quality results and timely delivery
    • Lead epic, milestone, and sprint planning sessions, breaking down complex tasks into manageable subtasks
    • Own and ensure the efficient execution of Agile rituals including Sprint Planning, Sprint Reviews, Sprint Retrospectives, Backlog Refinement, and Daily Stand-ups
    • Apply Agile methodologies (SCRUM, Kanban) and traditional Waterfall approaches as needed
    • Track day-to-day efforts, address production issues, and resolve risks to keep projects on track
    • Coordinate resource allocation, including team assignments and budget management, optimizing team size and composition for effective utilization
    • Identify and mitigate potential project risks to ensure smooth development and delivery
    • Facilitate communication between departments and act as the primary liaison between internal teams and external stakeholders
    • Schedule and lead meetings, document key decisions, and ensure tasks are clearly defined and teams are regularly updated
    • Collaborate with designers, artists, programmers, and ML engineers to ensure seamless integration of new features
    • Communicate with platform and technology partners to coordinate technical efforts and third-party collaborations
    • Continuously evaluate and enhance production processes, workflows, and tools
    • Implement best practices and innovative solutions to improve efficiency and effectiveness
    • Help establish systems, workflows, and processes within the company, collaborating with stakeholders and other departments
    • Lead, guide, and mentor production teams, fostering a collaborative and professional work environment
    • Provide actionable feedback and support the professional growth of team members
    • When/if applicable: Manage Producers and Associate Producers, structuring efficient and balanced teams based on individual and project needs
    • Coordinate with QA to ensure products meet quality standards and milestones
    • Advocate for the end user by collecting and addressing player feedback, collaborating with QA to oversee testing and resolve issues before release
    • Manage stakeholder expectations, provide regular updates, and gather feedback to ensure alignment with project goals
    • Stay informed about high-level industry trends and player preferences in VR, MR, AR, AI, Metaverse, Web3, etc.
    • Collaborate with creative teams to achieve each project’s vision and leverage the latest platform capabilities for an exceptional player experience
    • Work with teams and leads to produce and maintain essential documentation such as technical onboarding materials, design docs, code standards, and art resources
    • Communicate project status to stakeholders effectively, ensuring transparency and alignment throughout the production cycle
    • Other related duties as required

    Qualifications

    If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Not sure that you meet all qualifications? Cast those doubts away – we strongly welcome you to apply. We love to hear from people who are ecstatic about working in the XR industry and where it will evolve to.

    • 5-7+ years in game production with a proven track record of managing complex projects and leading teams
    • Demonstrated success in managing live service games, with experience in both direct and indirect people management for technical and creative teams.
    • Experience and exposure helping with the coordination asset delivery during the final live ops phase, as well as communicating with art vendors and creative team members.
    • 5-7+ years working in an agile environment (ie. including roles as a Scrum Master and/or Product Owner)
    • Experience with Agile methodologies (SCRUM, Kanban) as well as traditional Waterfall approaches
    • Proven ability to deliver high-quality results on time and within budget
    • Advanced skills in project management, including budgeting, scheduling, and quality control
    • Proficiency with project management tools such as JIRA and Confluence.
    • Expertise in structuring and executing detailed project plans, schedules, and roadmaps to navigate challenges and changes effectively
    • Deep understanding of game development processes, VR/XR technologies, and combat game mechanics
    • Proficiency with game engines such as Unreal Engine
    • Experience with analytics tools to monitor and enhance game performance
    • Exceptional verbal and written communication skills, with the ability to effectively interact with diverse teams and stakeholders
    • Strong problem-solving abilities and the capability to inspire and motivate teams
    • Empathetic approach with a creative and innovative mindset
    • Ability to balance short-term and long-term goals effectively, and adapt to evolving project needs
    • A knack for identifying problems and finding creative solutions, while maintaining a focus on both immediate and strategic objectives
    • Comfortable being in a virtual environment for varying times wearing a VR headset

    Added Advantages

    • Experience and background with VR / MR / XR
    • Post-secondary education in project management, business management or other related fields
    • Project management certifications are a plus
    • Experience in the combat game sector is an asset
    • PC and console experience preferred over mobile
    • An authentic understanding and passion about games / working in the industry
  • Digital Extremes

    Responsibilities

    • Design, prototype, and implement enemy behaviors, AI systems, and boss encounters that align with the vision of Warframe.
    • Collaborate with animation, programming, and level design teams to ensure enemies and bosses are smoothly integrated and deliver a polished player experience.
    • Guide and collaborate with the tools team to enhance the development flow for enemies, ensuring efficient and flexible processes for rapid iteration and testing.
    • Develop and balance a diverse roster of enemies, mini-bosses, and main bosses, maintaining a consistent and engaging combat flow.
    • Create compelling AI behaviors, attack patterns, and dynamic challenges for enemies and bosses, providing a fair yet exciting experience for players.
    • Analyze combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs.
    • Work closely with the narrative and art teams to ensure that enemies and bosses enhance the game’s story and thematic elements.
    • Document and communicate enemy and boss design concepts clearly, ensuring alignment across all development teams.
    • Stay up-to-date with industry trends and innovations in enemy and boss design, bringing fresh ideas to the team.
    • Participate in playtests, providing and receiving constructive feedback to continuously improve combat encounters.
    • Other responsibilities as assigned.

    Requirements

    • 5+ years of experience as a Combat Designer or related role in the video game industry, with a focus on enemies and bosses.
    • Proven experience designing and implementing enemy AI, behaviors, and boss encounters for action-oriented games, ideally in live service or multiplayer environments.
    • Must have experience working on a 1st-person or 3rd-person game.
    • Strong understanding of player feedback loops, hit detection, and animation timing to create responsive and satisfying combat interactions.
    • Experience with game engines and familiarity with tools for designing AI and combat encounters.
    • Ability to analyze gameplay data and user feedback to inform design decisions and balance combat features.
    • Strong communication skills and the ability to work effectively with cross-disciplinary teams.
    • Detail-oriented and capable of managing multiple tasks in a fast-paced development environment.
    • Passionate about action games and a deep understanding of what makes enemy and boss encounters engaging and memorable.
    • Familiarity with Warframe’s core gameplay mechanics and combat systems.

    Preferred Extras

    • Experience with live service games and an understanding of ongoing balancing and content updates.
    • Expertise in melee combat design and experience working on action-combat or character-action games.
    • Familiarity with Warframe’s enemy design philosophy and a strong understanding of its community and player expectations.
    • Basic skills in visual scripting or prototyping tools
    • An avid gamer with a passion for creating compelling enemy and boss encounters, and a fan of Warframe or similar titles.
* Looking to post a position? Contact our comms team and lets make it happen!

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