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Sunday, September 24

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The Lodgge Podcast

Welcome to The Lodgge Podcast. Each episode we will be welcoming a different uniquely talented guest to talk about a variety of topics. Our goal is to showcase the immense knowledge, diversity, and skill that Ontario video game and interactive entertainment studios have to offer. Join us for a behind-the-scenes look at the industry, its members, and the projects they create.

Recent Episodes

  • Episode 19 — Antonio Miceli

    In this episode of The Lodgge Podcast meet Antonio Miceli, President of Mega Power Games! We discuss his career path to game design, The impact of showing games at live events, the release of DepowerBall, and much more!

Previous Episodes


Looking to start a new adventure? The Lodgge Careers will be showcasing available positions from around Ontario. We will be adding careers throughout the week, so make sure to check in often. Each post includes a direct link to the official career posting, so you can apply in no time!

  • Torn Banner Studios
    • At least 5 years of games industry experience working on both PC and consoles.
    • At least 1 game shipped.
    • At least 1 game worked on from concept to live.
    • Experience working on a live game.
    • Knowledge of production tools such as Confluence, Jira, Miro and spreadsheets.
    • Knowledge of the game development life cycle, theory, and technology.
    • Able to assist in defining the scope and schedule of our projects.
    • A high degree of self-motivation and initiative-taking.
    • A passion for video games with an understanding of the types of games we make.
    • A drive to improve processes and adapt them to our team’s needs.
    • Great communication skills – both written and verbal.
    • Multi-tasking, decision-making, and organizational skills.
    • Possess work ethic, flexibility, and dedication to excellence.
    • Experience with UE5 is a bonus.
  • Jam City
    • Bachelor’s degree in Production or related field or equivalent work experience.
    • 2+ years of experience in a live operations production role on mobile games.
    • 7+ years in mobile or video game production or project management.
    • Experience orchestrating work across multiple disciplines and partner groups.
    • Demonstrated ability coalescing a wide variety of diverse business needs and player expectations into an actionable roadmap that continually improves key Live KPIs and player experience.
    • Calm and deliberate within a high stress demanding environment.
    • Able to identify/assess risks and strategies to mitigate and escalate as necessary.
    • Extensive technical knowledge of deployment tools and databases.
    • Experience in applying agile practices to game development.
    • Passion for games, especially mobile games.
    • Ability to balance project demands with creative essentials. You demand quality; creativity and fun while still managing project resources and timelines.
    • Understanding of social game mechanics including acquisition, engagement and monetization strategies to deliver high quality products.
    • Experience with producing and releasing mobile games.
  • EA Sports
    • 1+ years of experience working on or creating real-time rendering engines.
    • 1+ years of experience developing rendering techniques and implementing white papers
    • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
    • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
    • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
    • 1+ years of experience with art and content pipelines and workflows
    • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms
    • Communication ability that supports an open working environment regarding feedback
    • A desire to improve visual quality together with art and design
    • Stay up to date with latest and the greatest techniques in computer graphics
    • Excellent debugging and multi-threading skills.
  • Digital Extremes
    • College diploma or University degree in 3D, Game Development, Graphic Arts, Fine Arts or similar field
    • A minimum of 2 years’ of relative experience in the creation of game environments and a strong understanding of game engine fundamentals such as performance optimization, and game engine tools
    • A portfolio of your own work which demonstrates a diverse range of environment types and an ability to tell a story through composition, staging, and lighting
    • The ability to learn new software quickly, including our proprietary game engine
    • Exemplary oral and written communication skills
    • A genuine enthusiasm and interest in video games.
* Looking to post a position? Contact our comms team and lets make it happen!

The Lodgge Twitch

Our mission with this venture is to host a ton of Ontario studios, and create great content with them. Make sure to follow The Lodgge on Twitch to stay tuned in to all of our great content.

  • Do you or your studio stream Ontario produced games? Send us a message and let us know

Upcoming Industry Events

We scour the web for industry events so that you don’t have to! Whether you are a growing indie studio, a student looking to network, or simply a fan of video games, we have an event for you. Filter by city, event type and much more in our fully customizable event calendar. New events will be added weekly so make sure to check back in regularly to keep up with the latest in the industry.

*Is your event missing? Contact our comms team and let’s change that.