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Friday, March 29

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The Lodgge Podcast

Welcome to The Lodgge Podcast. Each episode we will be welcoming a different uniquely talented guest to talk about a variety of topics. Our goal is to showcase the immense knowledge, diversity, and skill that Ontario video game and interactive entertainment studios have to offer. Join us for a behind-the-scenes look at the industry, its members, and the projects they create.

Recent Episodes

  • Episode 23 — Ken Seto & Bryan Heemskerk

    In this episode of The Lodgge Podcast, we chat with Ken Seto (CEO and Co-Founder) and Bryan Heemskerk (Art Director) from Massive Damage. We discuss the studio’s work with the highly-anticipated Fera: The Sundered Tribes and the Best in Play Showcase win at GDC, the experience of building a game with Unreal Engine 5 for the first time, the huge variety of games and genres the studio has worked with, and their place in the thriving Ontario video game scene!

Previous Episodes

Careers

Looking to start a new adventure? The Lodgge Careers will be showcasing available positions from around Ontario. We will be adding careers throughout the week, so make sure to check in often. Each post includes a direct link to the official career posting, so you can apply in no time!

  • Sinn Studio
    • 5+ years of experience as a real-time VFX artist within Unreal Engine
      • Ensure to create cohesive assets that are performant and polished
      • Have a sense of timing and composition
    • Experience and understanding with industry standard software (ie. 3ds Max, Maya, EmberGen, RayFire, After Effects, Nuke)
    • Ability to work with gameplay and lighting
    • Eye for recreation of real world effects and atmospherics with timing, volume and weight
    • Strong ability to produce relevant art from scratch, or with available resources (purchased or provided by the company)
    • Comfortable using different software related to the art pipeline
    • Proficient in Niagara and related VFX systems (such as for volumes and particle systems) in Unreal
      • Ability to work with specular and normal maps
    • Creative, pragmatic problem solver
    • Receptive and agile with feedback provided
    • Strong understanding of art and technical pipeline requirements / limitations
    • Comfortable working with debugging
    • Shipped at least one PC / console game using the Unreal Engine
    • Knowledgeable in optimization workflows for real-time simulations and emitters
    • Strong grasp of native shader pipelines in Unreal Engine, with a demonstrated ability to leverage the material BP editor
    • Excellent interpersonal communicator (verbal and written) in technical and non-technical terms
      • Able to mentor other team members
      • Proven ability in documentation, training, and presentations.
  • Ubisoft Toronto
    • Scripting skills (MEL/Python/Lua, etc.);
    • Understanding of object oriented programming;
    • Understanding of fundamental animation principles;
    • Understanding of fundamental Rigging principles;
    • Ability to communicate and collaborate with Artists and Software Engineers;
    • Relevant software experience – Motionbuilder, 3DSMax or Maya, and game engines;
    • Strong problem solving mindset;
    • Adaptability, suppleness, flexibility, open mind;
    • Open to constructive criticism;
    • Good collaboration with members of the animation team and other team members on the project.
    • College diploma in 3D animation techniques for video games or equivalent.
    • Minimum 3 years of experience in video game technical animation, or any other relevant experience.
  • Magmic
    • Translate concept art into 3D environment pieces, including modelling/texturing/shaders and their optimization for mobile devices (polycount, texel density…)
    • Ensuring consistency with all the art already produced.
    • Well-organized project files to facilitate good collaboration and efficiency.
    • Problem solver, efficient and ready to quickly modify designs if needed.
    • Be ready to actively participate in meetings and reviews, incorporating feedback for supervisors.
  • Avara Media Logo
    • Unity game engine development experience using C#

    • Writing production ready, manageable, and shareable code

    • Proficient in creating User Interfaces (UI) that are adaptive on multiple screen sizes

    • Taking rough ideas to completion with little guidance

    • Managing complete components within a codebase or project

    • Released a mobile app on Android or iOS, or a AAA title

    • Database management and SQL development

    • Hard worker with a “go-getter” attitude

* Looking to post a position? Contact our comms team and lets make it happen!

The Lodgge Twitch

Our mission with this venture is to host a ton of Ontario studios, and create great content with them. Make sure to follow The Lodgge on Twitch to stay tuned in to all of our great content.

Recent Features

  • Nordicity Recaps — MEGAMIGS 2022

    The Lodgge & Nordicity have joined forces to bring you this new series about gaming events from around the globe, this episode focuses on the trends and impressions of MEGAMIGS 2022.

  • Do you or your studio stream Ontario produced games? Send us a message and let us know

Upcoming Industry Events

We scour the web for industry events so that you don’t have to! Whether you are a growing indie studio, a student looking to network, or simply a fan of video games, we have an event for you. Filter by city, event type and much more in our fully customizable event calendar. New events will be added weekly so make sure to check back in regularly to keep up with the latest in the industry.

*Is your event missing? Contact our comms team and let’s change that.