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Saturday, June 10

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The Lodgge Podcast

Welcome to The Lodgge Podcast. Each episode we will be welcoming a different uniquely talented guest to talk about a variety of topics. Our goal is to showcase the immense knowledge, diversity, and skill that Ontario video game and interactive entertainment studios have to offer. Join us for a behind-the-scenes look at the industry, its members, and the projects they create.

Recent Episodes

  • Episode 17 — Meagan Byrne & Sa’dekaronhes Esquivel

    For The Lodgge Podcast Season Finale join Meagan Byrne and Sa’dekaronhes Esquivel from Achimostawinan Games! We discuss their careers and their highly anticipated cyber noir game Hill Agency OUT NOW!!

Previous Episodes

Job Board

Looking to start a new adventure? The Lodgge Job Board will be showcasing available positions from around Ontario. We will be adding jobs throughout the week, so make sure to check in often. Each post includes a direct link to the official job posting, so you can apply in no time!

  • Ubisoft Toronto
    • An undergraduate degree in Computer Science, Software Engineering, an equivalent field, or equivalent professional experience
    • At least 3 years of professional software development experience (a focus on machine learning or experience in a technical area relevant to games is a huge plus)
    • Mastery of Python & proficiency in C++
    • A highly collaborative and solution-oriented spirit
    • Curiosity and critical thinking
    • Excellent communication, interpersonal, and presentation skills
    • Motivation to innovate in the video game industry & adapt to its (constantly evolving) rhythm
  • Sledgehammer Games
    • Advanced knowledge in industry standard environment asset modeling and material workflows. Must have extensive background in asset creation including:
    • high/low resolution modeling and baking.
    • physically based shader (PBR) standards and authoring.
    • UV optimization techniques using both 0:1 UV and tiling/trim materials + masking and layered blending.
    • Experience with highly modular structural kit-based assets.
    • Asset optimization experience including LODs, tri-counts, and shader efficiency.
    • Experience with Photogrammetry based asset creation.
    • Work closely with Lead Asset Artist to understand technical requirements for assets.
    • Work closely with internal Art Direction and level teams to understand use-case and context for outgoing OS asset requests.
    • Work closely with our OS Producer to properly manage vendor resources and prioritization.
    • Give constructive feedback and art direction on an asset-by-asset basis by working daily with OS artists and vendors to ensure assets meet visual fidelity benchmarks. This includes both live video communication and written feedback (including simple draw-overs if needed).
    • Give technical feedback to OS artists and vendors to ensure assets meet all technical and performance guidelines. (tri-counts, UV efficiency, layered shader complexity, decal usage, construction techniques, texel density and PBR standards).
    • Work closely with our tools teams to ensure asset packaging and integration workflows are optimized and issue-free.
    • Work closely with our tool and engineering teams to ensure OS vendors have proper proprietary tools, software versions, and material libraries.
    • Pro-actively contribute to asset workflow documentation and ensure OS teams have the most up-to-date documentation at all times.
  • ● Bachelor’s degree in software engineering, computer science or equivalent
    ● 5+ years of game development experience
    ● Strong proficiency in C++
    ● Strong understanding of Unreal Engine
    ● Experience in developing gameplay, tools and/or engine systems
    ● A high degree of self-motivation and resourcefulness in all areas of engineering
    ● Well-versed in design patterns and software engineering principles
    ● Excellent communication and listening skills, including demonstrated patience and
    compassion for teammates
    ● Experience with commonly used development tools such as Jira and Perforce
    ● Genuine passion for making and playing video games

  • ● Bachelor’s degree in software engineering, computer science or equivalent
    ● 3+ years of game development experience
    ● Strong proficiency in C++
    ● Strong understanding of Unreal Engine
    ● Experience in developing gameplay, tools and/or engine systems
    ● High degree of self-motivation and resourcefulness in all areas of engineering
    ● Well-versed in design patterns and software engineering principles
    ● Excellent communication and listening skills, including demonstrated patience and compassion for teammates
    ● Experience with commonly used development tools such as Jira and Perforce
    ● Genuine passion for making and playing video games

* Looking to post a position? Contact our comms team and lets make it happen!

The Lodgge Twitch

Our mission with this venture is to host a ton of Ontario studios, and create great content with them. Make sure to follow The Lodgge on Twitch to stay tuned in to all of our great content.

  • Do you or your studio stream Ontario produced games? Send us a message and let us know

Upcoming Industry Events

We scour the web for industry events so that you don’t have to! Whether you are a growing indie studio, a student looking to network, or simply a fan of video games, we have an event for you. Filter by city, event type and much more in our fully customizable event calendar. New events will be added weekly so make sure to check back in regularly to keep up with the latest in the industry.

*Is your event missing? Contact our comms team and let’s change that.