Today’s Tales

Thursday, February 2

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Featured Story

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    More and more developers have found themselves setting up shop in the Great White North, setting 2023 up to be yet another banner year for Ontario games.

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  • Star Trek

    Update 1.9 has landed and it includes something many of you have been waiting for!

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    DMG Toronto announced they have been given All Access passes again this year so folks within the community can attend the conference!

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    Josh Nilson, Co-Founder of East Side Games discusses his Métis background and amplifying Indigeneity and inclusion in the tech industry

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    Mark your calendars...Kitten Cup Studios will be in next week's Steam Next Fest, Feb 6th-13th!

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  • Megadon Dawn of the Monsters

    Huge Congratulations to 13AM Games on bringing home the bacon at this year's Golden Chicken Awards presented by Brawlers Alley!

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  • Star Fort Games

    Star Fort Games recently announced that they have expanded and brought Lindsay Blenkhorn Daggitt on as Studio Head!

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The Lodgge Podcast

Welcome to The Lodgge Podcast. Each episode we will be welcoming a different uniquely talented guest to talk about a variety of topics. Our goal is to showcase the immense knowledge, diversity, and skill that Ontario video game and interactive entertainment studios have to offer. Join us for a behind-the-scenes look at the industry, its members, and the projects they create.

Recent Episodes

  • Episode 11 — Lee Vermeulen & Jesse McGibney

    Meet Lee Vermeulen and Jesse McGibney, Co-Founders of Alientrap Games. They join The Lodgge this week to discuss their award winning game Wytchwood, keeping things fresh in game design, working in Ontario, and much more!

Previous Episodes

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Job Board

Looking to start a new adventure? The Lodgge Job Board will be showcasing available positions from around Ontario. We will be adding jobs throughout the week, so make sure to check in often. Each post includes a direct link to the official job posting, so you can apply in no time!

    • 3+ years of experience in the video game industry;
    • Deep understanding of effective player engagement and retention systems;
    • Experience in live ops/seasonal event design highly desirable;
    • Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games;
    • Passionate about games and best practices for games as a service;
    • Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members;
    • Excellent communication skills, both written and verbal (fluent in English);
    • Involved with pre-production, production, and post-production phases of at least two published games;
    • Experience in an established studio in the gaming industry is a big asset;
    • Proficiency with Unreal and Blueprints for scripting and testing purposes to gain bonus cookie points;
    • Experience developing on multiple platforms (console, PC, and mobile) a plus
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  • Ubisoft Toronto

    What you’ll bring:

    • A college diploma in 3D Modelling or equivalent (undergraduate degree an asset)
    • At least 1-3 years of experience in texturing, modelling, lighting, or other related experience
    • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal)
    • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
    • A highly creative, collaborative, and innovative spirit
    • Excellent observation, communication, interpersonal, and presentation skills
    • Motivation to reach out for feedback and adapt to it
    • Aesthetic sensitivity and a keen eye for even the subtlest of details!

    We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

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  • Drinkbox Studios
    • A Bachelor’s degree in Computer Science, Engineering, or equivalent experience
    • Experience with C++
    • Familiarity with core systems used by game engines such as scripting, UI, rendering, animation, physics, networking, and data pipelines
    • Excellent written and oral communication skills
    • Ability to work remotely and independently
    • A passion for video games
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  • Torn Banner Studios
    • Requirements
      • 3+ years working in games as a VFX artist or other relevant experience;
      • Strong technical knowledge and artistic abilities working with realtime VFX in Unreal Engine
      • Knowledge of Physically Based Rendering and Linear workflows
      • Understanding of 3D animation, texturing, modeling, lighting and compositing
      • Ability to perform visual and analytical problem-solving
      • Strong artistic vision, sense of design and composition
      • Critical eye for depictive detail and observation are valued skills
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* Looking to post a position? Contact our comms team and lets make it happen!

The Lodgge Twitch

Our mission with this venture is to host a ton of Ontario studios, and create great content with them. Make sure to follow The Lodgge on Twitch to stay tuned in to all of our great content.

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  • Do you or your studio stream Ontario produced games? Send us a message and let us know

Upcoming Industry Events

We scour the web for industry events so that you don’t have to! Whether you are a growing indie studio, a student looking to network, or simply a fan of video games, we have an event for you. Filter by city, event type and much more in our fully customizable event calendar. New events will be added weekly so make sure to check back in regularly to keep up with the latest in the industry.

*Is your event missing? Contact our comms team and let’s change that.