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Careers

Looking to start a new adventure? The Lodgge Careers will be showcasing available positions from around Ontario. We will be adding careers throughout the week, so make sure to check in often. Each post includes a direct link to the official career posting, so you can apply in no time!

  • Pushing Vertices
    • Experience with lighting and shader creation
    • Experience with Unity 3D (URP)
    • Comfortable working around EDT time zone (UTC -4)
    • Nostalgia for the 2000s, iPod vibes, 2010s Tumblr
    • You will be fully remote but being based in Canada is a plus!
    • Experience with technical art and performance optimization.
  • EA
    • Experience developing UI features from concept to live services
    • Experience in node-based visual programming
    • Experience with UX systems and methodologies
    • Experience with motion graphics and animation of 2D interfaces
    • Understanding of gaming platforms, their limitations, and requirements for UI solutions
    • 2+ years of experience with AAA or mobile game development or Mobile App development.
    • Portfolio highlighting your artistic and technical skills;
    • Great knowledge Photoshop and a 2D/3D software (Max, Maya, Blender, etc…) is required;
    • Knowledge of 3Dcoat, Zbrush or other software that increase productivity is an asset;
    • Knowledge of human anatomy, perspective, composition, design and color theory;
    • Good knowledge of the production pipeline of a game;
    • Be creative and adapt to different play styles and graphic styles;
    • Have an excellent artistic culture (games, multimedia, cinema, etc.);
    • demonstrate autonomy, resourcefulness, organization, good time management and rigor;
    • Have team spirit, proactivity and a positive attitude.
  • Sinn Studio
    • 5+ years of experience as a real-time VFX artist within Unreal Engine
      • Ensure to create cohesive assets that are performant and polished
      • Have a sense of timing and composition
    • Experience and understanding with industry standard software (ie. 3ds Max, Maya, EmberGen, RayFire, After Effects, Nuke)
    • Ability to work with gameplay and lighting
    • Eye for recreation of real world effects and atmospherics with timing, volume and weight
    • Strong ability to produce relevant art from scratch, or with available resources (purchased or provided by the company)
    • Comfortable using different software related to the art pipeline
    • Proficient in Niagara and related VFX systems (such as for volumes and particle systems) in Unreal
      • Ability to work with specular and normal maps
    • Creative, pragmatic problem solver
    • Receptive and agile with feedback provided
    • Strong understanding of art and technical pipeline requirements / limitations
    • Comfortable working with debugging
    • Shipped at least one PC / console game using the Unreal Engine
    • Knowledgeable in optimization workflows for real-time simulations and emitters
    • Strong grasp of native shader pipelines in Unreal Engine, with a demonstrated ability to leverage the material BP editor
    • Excellent interpersonal communicator (verbal and written) in technical and non-technical terms
      • Able to mentor other team members
      • Proven ability in documentation, training, and presentations.
* Looking to post a position? Contact our comms team and lets make it happen!

Upcoming Industry Events

We scour the web for industry events so that you don’t have to! Whether you are a growing indie studio, a student looking to network, or simply a fan of video games, we have an event for you. Filter by city, event type and much more in our fully customizable event calendar. New events will be added weekly so make sure to check back in regularly to keep up with the latest in the industry.

*Is your event missing? Contact our comms team and let’s change that.