Senior VFX Artist (Gaming) – Sinn Studio

Published On: 14 March 2024Categories: Careers

Sinn Studio Inc. is leading the charge in VR combat games! Debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR/2 platforms.

Sinn Studio is looking for a Senior VFX Artist to join our team to build striking effects for our worlds to come alive! We are looking for someone with expertise in Unreal Engine (ie. and Niagara, shaders) to create realtime VFX content systems, and more seamless gameplay experiences.

  • 5+ years of experience as a real-time VFX artist within Unreal Engine
    • Ensure to create cohesive assets that are performant and polished
    • Have a sense of timing and composition
  • Experience and understanding with industry standard software (ie. 3ds Max, Maya, EmberGen, RayFire, After Effects, Nuke)
  • Ability to work with gameplay and lighting
  • Eye for recreation of real world effects and atmospherics with timing, volume and weight
  • Strong ability to produce relevant art from scratch, or with available resources (purchased or provided by the company)
  • Comfortable using different software related to the art pipeline
  • Proficient in Niagara and related VFX systems (such as for volumes and particle systems) in Unreal
    • Ability to work with specular and normal maps
  • Creative, pragmatic problem solver
  • Receptive and agile with feedback provided
  • Strong understanding of art and technical pipeline requirements / limitations
  • Comfortable working with debugging
  • Shipped at least one PC / console game using the Unreal Engine
  • Knowledgeable in optimization workflows for real-time simulations and emitters
  • Strong grasp of native shader pipelines in Unreal Engine, with a demonstrated ability to leverage the material BP editor
  • Excellent interpersonal communicator (verbal and written) in technical and non-technical terms
    • Able to mentor other team members
    • Proven ability in documentation, training, and presentations.