Technical Artist: Rigging – Rockstar Toronto

Published On: 2 May 2024Categories: Careers

At Rockstar Games, we create world-class entertainment experiences. A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar is looking for an experienced and passionate Technical Artist to help develop and support our titles. This role will also involve the research and development of new technology for future titles, as well as improving existing technology and tools. This is a full-time permanent position based out of Rockstar’s unique game development studio in Oakville, Ontario.

  • Relevant experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
  • Strong Python programming skills, and a 3D math background.
  • Experience creating tools for Rigging and Animation.
  • Experience using source control software (i.e. Perforce, Git).
  • Strong communication, self-management, and organizational skills.
  • Professional experience developing pipelines and creating tools is highly advantageous.
  • Experience programming C++ plugins for Motionbuilder, Maya, 3DS Max, or similar DCCs.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
  • Knowledge of current facial capture approaches, FACS poses, facial blend shape rigs, feature detection, etc.
  • Experience using a solver based face animation package (Dynamixyz or Faceware).
  • Professional experience as an Artist or Animator in games.