Level Designer (Splinter Cell) – Ubisoft Toronto
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
As a Level Designer, you will work to understand the creative direction of the game and plan, build, and iterate on the gameplay spaces in you level with a focus on enemy positions and patrols, while investigating unique ways to enhance gameplay by taking advantage of the environment.