Level Designer (Splinter Cell) – Ubisoft Toronto

Published On: 3 August 2023Categories: Careers

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

As a Level Designer, you will work to understand the creative direction of the game and plan, build, and iterate on the gameplay spaces in you level with a focus on enemy positions and patrols, while investigating unique ways to enhance gameplay by taking advantage of the environment.

  • Minimum 5 years of experience in video game level design, production, or other relevant experience;
  • Experience using game editors (e.g. Unity or Unreal) and their related scripting tools
  • Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.);
  • You have shipped at least one AAA game, and been involved in all phases of development;
  • You are adaptable and open to whatever realities playtests may uncover about your work;
  • You are creative and thirsty for innovation;
  • Ability to organize and prioritize your own work;
  • Coaching skills and presentation skills;
  • Good communication and interpersonal skills;
  • Experience with coding, advanced scripting, and modeling is an asset.