Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
The daily life of a VFX Artist at Ubisoft Toronto:
Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
Optimise work and maintain balance between quality and performance;
Implement and incorporate feedback from Art Director and Leads into work;
Understand best practices, production pipelines and workflows;
Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
Support the Lead Artist in any ad hoc tasks and duties.