VFX Artist [FAR CRY Project]- Ubisoft Toronto
Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
The daily life of a VFX Artist at Ubisoft Toronto: Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints; Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process; Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools; Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work; Optimise work and maintain balance between quality and performance; Implement and incorporate feedback from Art Director and Leads into work; Understand best practices, production pipelines and workflows; Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project; Support the Lead Artist in any ad hoc tasks and duties.