Software Engineer I – Electronic Arts

Published On: 28 November 2022Categories: Job Postings

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.

The Online Software Engineer will help build networked gameplay experiences for our NHL franchise. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Responsibilities

  • You will develop technical solutions for online game features.
  • You will do full stack development working on both game client and backend services.
  • You will work with Designers, Artists, and Engineers from other domains.
  • You will work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • You will iterate and design improvements to live systems and workflows.
  • You will work with 3rd party and internal software APIs.

Qualifications

  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
  • 1+ years of experience in C++ software development.
  • 1+ years of experience with Client/Server, Peer-to-Peer, and multi-threaded architectures.
  • 1+ years of experience with 3rd party APIs.
  • 1+ years of experience working on Microsoft, and Sony game consoles.
  • 1+ years of experience of real-time game networking.
  • 1+ years of experience with Linux.
  • 1+ years of experience with Visual Studio and knowledge of the debugging tools.
  • 1+ years of experience with source control systems will come in handy.
  • 1+ years of experience with scripting languages (Python, Lua) and interpreted languages (C#).
  • Knowledge of modern database technologies.
  • Knowledge of networking protocols.
  • Knowledge of good software programming practices.
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