Texture Artist (Star Wars Project) – Ubisoft Toronto

Published On: 31 October 2022Categories: Careers

On being a Texture Artist at Ubisoft Toronto: As a Texture Artist at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come. You'll make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.

  • A college diploma in 3D Modelling or equivalent (undergraduate degree an asset);
  • At least 1-3 years of experience in texturing, modelling, lighting, or other related experience;
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal);
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints;
  • A highly creative, collaborative, and innovative spirit;
  • Excellent observation, communication, interpersonal, and presentation skills;
  • Motivation to reach out for feedback and adapt to it;
  • Aesthetic sensitivity and a keen eye for even the subtlest of details.