Ubisoft Toronto is seeking a VFX Artist who can independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
- 2 – 3 years’ experience in game or film visual effects or other relevant experience;
- Cinematic or film experience is an asset;
- Bachelor’s degree in visual effects or other relevant training;
- Experience working within a photo realistic environment;
- Strong interpersonal and communication skills;
- Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
- Exposure to industry game engines (e.g. Unreal) and production pipelines;
- Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
- Good working knowledge of particle driven effects and shader systems;
- Good understanding of node-based shaders and their creation;
- Knowledge of Physically Based Rendering and Linear workflows;
- Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
- Familiarity with data management software (such as perforce);
- Ability to work autonomously and in a team setting;
- Work effectively in high pressure and deadline driven situations;
- Understanding of workload management software/principles (Jira) is an advantage;
- Knowledge of video games industry and awareness of typical video game development processes.