On being a Live Operations Coordinator at Ubisoft Toronto When you’re a Live Operations Coordinator at UbiTO, you’re responsible for the behind-the-scenes prep and posting of the news articles, free events, and promotions that go live on our digital distribution platform, Ubisoft Connect.
Make sure you are ready to get your hands on Far Cry 6: Lost Between Worlds on DEC 6!
AI Team Lead Programmer, Steven Miles shares how the team aims to preserve these key aspects while focusing on AI to enhance stealth mechanics in the remake.
The server will become the primary location for any and all updates on the Splinter Cell Remake currently in the works at the Ubisoft Toronto.
Ubisoft has announced that they will be partnering with Riot games on a research project that aims to help curb harmful player interactions in gaming.
To celebrate Splinter Cell's 20 year anniversary, their team reflected on the upcoming Splinter Cell remake with Ubisoft and the evolution of the franchise.
Attention Ontario studios! Ubisoft Toronto’s Ubisoft Indie Series throws its doors open for registration today!
Ubisoft Toronto’s Gaming League dances and plays its way to raising a whopping $5,700 for Extra Life during the studio’s marathon 25-hour fundraising stream!
A college diploma in 3D Modelling or equivalent (undergraduate degree an asset); At least 1-3 years of experience in texturing, modelling, lighting, or other related experience; Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal); A solid understanding of art fundamentals (lighting, composition, ...
An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant experience Excellent understanding of C++, including refactoring, optimization, debugging and testing Strong experience in profiling and low-level optimizations Significant knowledge and experience with existing and cutting-edge AI technologies (e.g. pathfinding, behavior trees, planning, character controllers) Experience from modern game development and a never-ending curiosity ...










