Technical Animator (Splinter Cell) – Ubisoft Toronto

Published On: 13 February 2024Categories: Careers

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

As a Technical Animator, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects.

  • Scripting skills (MEL/Python/Lua, etc.);
  • Understanding of object oriented programming;
  • Understanding of fundamental animation principles;
  • Understanding of fundamental Rigging principles;
  • Ability to communicate and collaborate with Artists and Software Engineers;
  • Relevant software experience – Motionbuilder, 3DSMax or Maya, and game engines;
  • Strong problem solving mindset;
  • Adaptability, suppleness, flexibility, open mind;
  • Open to constructive criticism;
  • Good collaboration with members of the animation team and other team members on the project.
  • College diploma in 3D animation techniques for video games or equivalent.
  • Minimum 3 years of experience in video game technical animation, or any other relevant experience.