Texture Artist (Splinter Cell) – Ubisoft Toronto

Published On: 2 October 2023Categories: Careers

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented people from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

On being a Texture Artist at Ubisoft Toronto As a Texture Artist at UbiTO, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

  • Knowledge of 3D modeling packages such as 3ds Max, Maya or others;
  • Advanced knowledge of Substance Designer and Painter, Adobe Photoshop, and Zbrush with Photogrammetry knowledge being an asset;
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering (PBR), and game constraints;
  • Self-motivated, independent, and excellent attention to detail and communication.
  • Around 3 years of industry experience in texture creation (or relevant experience)