We are currently looking for a Capture Artist whose role will be vital to helping the Montreal studio create top-notch videos and visuals promoting the various titles developed locally, and to increasing brand recognition.
Good knowledge of Unity (experience with importing 2D and 3D content into game engines and with animation setups, as well as a basic knowledge of scripting and UI)—an understanding of development on other platforms could be an asset
Knowledge of other software such as Blender, Adobe Premiere and After Effects (3ds Max and Maya are important assets)
Versatility and ability to adapt to an Agile working environment where speed and innovation are key
Ability to adapt to a wide range of art direction types
Fluency in English or French, written and spoken, is an asset (ideally bilingual)
Excellent awareness of camera movement, composition, and framing
Awareness of potential marketing-related problems with know-how related to distilling a game to its essence to better represent it visually
A tendency to adopt a “trial-and-error” approach when fine-tuning the game mechanics and captures that are created
A passion for games and a willingness to learn about how to manipulate the content of a game engine.