Here at The Lodgge, we want to ensure visibility for all newcomers to the industry and try to make transitioning positions at any level as seamless as possible. Here is another round of our Bi-Weekly Career Post Round-Up story that will include a collection of job-openings across our many fantastic Ontario studios that stood out to us! Let’s have a look shall we?
Soft Rains- Visual Development Artist
We are seeking a Vis-Dev Artist with the desire and ability to help us design a new sci-fi world with a unique visual identity. You will collaborate with the creative leads to craft the aesthetic style of our first game: an original sci-fi IP built-in UE5. The project is narrative-driven and rich with opportunities for visual world-building through unusual environments, bizarre biologies, and environmental effects. Players will be incentivized to slow down and appreciate the details of the worlds we build. As part of our small, experienced team, you will have the opportunity and the responsibility to push the style and the visual quality of the game.
The game designer is responsible for the overall game play experience for a new title. This work encompasses designing the game structure, player controls, core loops, narrative, pacing and flow. The output of this work is in the creation of game design documents, mock-ups, wireframes, prototypes and animatics. You will have daily interactions with the art lead, UI designer, animator and game play developers. This role is suitable for candidates with experience working in mid-sized (10-25) teams.
The Product/Junior Product Manager will report to the Senior Product Manager. The JPM’s responsibility is helping to manage Magmic’s current live products. The role focuses on analytics, user feedback, App Store Optimization (ASO), support and working with the Senior Product Manager to prioritize, schedule, and manage feature updates and additions to the live games.
We’re looking to hire an Operations Manager over here at Hand Eye Society! Over the past few months, our team individually has been working hard on our own projects, and we’ve decided we need some support to help balance our workloads. So if things like supporting video games as artistic practice, flexible working hours, and administrative work is stuff you’re into we’d love to hear from you!