Hello, everyone, and welcome to the lodge podcast. I’m Scott Milley, your host, and welcome back to season two. We are back today with episode 12. Featuring today’s talented guest, Indigo Doyle. How’re you doing today? Indigo?
Well, thank you. How are you?
I’m good. I’m great today. Indigo is the creative director at pushing vertices games, who is currently working diligently on roller girl a chill adventure narrative game based right here in Ontario. With over five years of experience in the industry, she has plenty of insight to offer. So without further ado, let’s get into the conversation
so, indigo, what was the catalyst that got you into your current career? Why are you in the video game industry? Was it like a game that you really loved? When you were a kid was at a conference, you went to a brand that you really liked? What was it that made you decide, You know what, this is what I want to do for the rest of my life?
Um, honestly, there wasn’t really any like one specific thing. Thinking back I kind of I played a lot of games growing up. And then when it came time to like, go to school, I was like, What should I do and then I found a game worse and was like it as well. And so it’s kind of been like, just like a winging it thing this entire time. But since I’ve started getting into it, and being more involved, I, I really enjoy how it feels to like, create something and then have someone play it and experienced something, even if you didn’t intend that experience. Like they kind of come up with something new and it kind of creates a new life on its own. Which is my favorite part. Yeah, I would say that’s, that’s probably the main thing
was just being able to do that, like kind of collaborative effort with people. For sure. It’s awesome. Just out of curiosity, it’s always something I want to get into, obviously, with the lodge and being interactive Ontario, we do focus on like, Ontario studios and Ontario games. But this is not an Ontario question. What is your favorite game right now? What are you currently enjoying? While you’re developing your other things on the side?
Right, I should have prepared for this.
Now. That’s the point of the podcast.
I was trying to think of what uh, what I’m playing, oh, my God. Like, our skin that comes to me. And I was almost want to like open steam and like, what was it? Like? Remember now? Um, oh, that’s almost embarrassing. I think if anything now,
would you spend this much time working in the industry do not think that is embarrassing that you take time away from games, when you’re not doing it as your full time job, that is a perfectly normal and healthy thing to do.
I was playing the demo for peoke
Shout out to kitten cup studios.
Yes, for sure. Even though that is still Ontario base.
That’s, that’s more than more than enough. That’s what we want to hear. We do have so many great games here in Ontario. So there’s something that’s inevitable. So one of the things you mentioned is that you decided you wanted to go to school to get into the industry. And that was obviously kind of a driving force behind it. While you were in school, what were some of the steps that you took to ensure that this was a career you’re gonna go into not just the the piece of paper you’re gonna get at the end of the day? Was there any steps or any, you know, networks or groups that you reached out to anything that you did to better prepare yourself for for the next phase in your life.
I did do a couple of events. When I was like about to graduate. I think there was an event that doesn’t exist anymore. But it was really cool. I think was like gamer camp or something. It was, I don’t know if you know, potel ojo downtown. It’s like this small hotel downtown with multiple floors, and they rent out the entire thing. And then they have like different floors with different games on them, which was really the checkout. That’s a random side note, but that was one of the events I went to. And then also, I participated in a couple of game jams as well. Which I find like helps kind of exercise your creativity, but also like within limits. And then also helps with networking as well, which, which part of things,
whatever, I’m gonna get into that networking conversation in a little bit here because I know how important that is to you. So one of the first places you actually got to work at was wind powered games out of out of London, Ontario. Can you tell me just a little bit about that experience and maybe one or two lessons that you took from that and took into your now solo career?
Yeah, so when paired was more like a collaboration between myself and another, like low aspiring indie dev in London. We actually met at a game jam in Saga, I think at the Microsoft headquarters. And then we made a game and it was like, Oh, this is actually really fun. Like, let’s let’s continue working together. So that was a fun, I think was like a year or so that we work together. And that was really
good. What was something that you learned from that, that you’ve taken now into the next phase of pushing vertices and kind of being that, that leading founder in, in your own company,
the main thing that I would have learned from that is, like just collaborating with people, it was kind of the first type of situation where I was working back and forth. And so making sure that you have the communication and are on the same page with people you’re working with was something to really start practicing early from that. And I think like sort of carrying that through, I work so.
So that was something that like, clearly from the very beginning of when you finish school that you did wind powered games with with with a close friend and then now doing pushing vertices. And obviously we’ll get to the end mixer in just a moment. But so many other people, right, so mostly while they’re in school, they’re looking at okay, what Studio can I go work for? Right? Where’s where’s the Ubisoft? A certain affinity is like some of the bigger studios here in Ontario, as well as the ones obviously, in the States and abroad. What was it about the indie part of this industry that you decided, You know what, this is the path I want to go in? Is it because you want to be able to kind of have free creative control? Or is there something else that kind of speaks to you when it comes to the small nitty gritty? indie studios?
Um, yeah, it’s kind of weird. It was like, I don’t know why, like, as soon as I was closing, like school over and it was almost done. I was like, Yeah, I really want to go indie. I don’t know why, I guess I was just like, I think the way that you can be more creative, like you were saying, but also have like, it’s more personal. I always say that indie games have like a bit of someone’s soul inside of it. Like, you’re always like putting in like your entire person into this game. And I just love being able to express things that way. And also, I guess, yeah, like more of a control. Although I would, I wouldn’t mind wearing a few less hats. That’s, that’s the one downside, I would say.
That is very fair. And that’s something that like, I again, I always try to remind people every episode of the podcast that the lodge is actually run by indirect Ontario. But that’s something that we get to deal with a lot, right is a lot of those smaller indie studios, and it’s the all hats group. Right? Like, even when going through like our contacts, we do have a section called all hats, because there are just so many people, especially in the Ontario industry that ended up, I want to make games, I want to go into this industry that I love so much. And then realizing the business side of things, the financing side of things, the HR side of things, there’s just so many other facets to the industry that it’s hard to, to be prepared for all of those things, there is no all encompassing game program on how to run your own company. So that’s, again, one of the main reasons why I love working here and why I love being able to this podcast and get to talk to people like you and hear about those those unique challenges. For sure, so one of the things that obviously I kind of alluded to before was the Indy mixer speed networking for creatives. This is another thing that you found it that you wanted to be the lead on. So IO recently just started hosting in person events, again, with our IO connect in December. And we have you know, plenty of things coming up in the next few months. Because networking is just so important in this industry, right? Like that’s where 90% of these deals are made, you know, they say, not a straight fact. But like 70% of jobs are never listed. Right? Like it’s the people you meet the people, you know, this is something that I think we can clearly agree upon. So as the founder of the indie mixer, why was this initiative so important to you? Was it a void that you saw that needed to be filled? Or was it just something that you wanted to be able to do, the way that you and your, your group would appreciate and wouldn’t be able to thrive from?
So it kind of came out of like a really weird idea of creating a mix of like, Tinder and Deviant Art, if that makes sense. Like you would instead of swiping for, it would be swiping like, Oh, I do programming and trying to find an artist. So you would like kind of swipe through, find people that match the style you’re looking for and then kind of just collaborate and go off of that. And then as I was looking into doing that, I was like, this is a lot of work. I don’t understand anything about developing apps, I should maybe not do that. So I decided to leave it for a while. And then during a different course I was doing. They were like you have to create a project that is outside of yourself. And I was like, Oh, this is kind of a cool community thing. Let me start that. And they suggested that I do it as like an in person event instead of an app and I was like, that sounds so much easier to do. Let’s try that. So I started like trying to figure out how I wanted to do it. And that’s where the sort of like musical chairs speed networking event came into play. Because the the course that I was doing that suggested I do this thing and birthplace had that sort of aspect to it, where you would talk to someone next to you for like three minutes. And you’d have to explain your entire project in three minutes. And then after three minutes, everyone in the room would just start clapping. So you couldn’t talk. And so you just literally get cut off by everybody else. And I was like, for some reason, I’m like, this is horrible, but it works. So I’m going to try it. And then after, it’s sort of like getting people on board, and I found a space and everything, people actually really enjoyed the event. And I was, for some reason, surprised. And so I was like, Oh, I guess I should keep doing this, which is when I started doing it every three months. And it was really cool. Because it kind of like grew into this thing that people like look forward to. And they would always ask about, and it would like sell out really quickly, which was really exciting. And eventually, I had people sort of like, offer to help out with videography, photography, and like hosting as well, which was really cool. And then of course, everything kind of shut down after that. But it was a cool like the year of it really
going well. So is this something that you’re looking like you think you want to get back into or you’re kind of like you’ve let that you’re letting that lie and then moving on with pushing vertices.
I’m I’m kind of unsure, I was considering doing it again, although it is kind of been hard to find a venue to do it in. So I’ve kind of been putting it to the side, since all of the venues I would have usually used to post during COVID. It’s kind of something I put to the side at the moment, but I would be interested in serving and again, eventually
get to know everyone out there, join the discord and know how much you appreciate it. So one of the things obviously, that we need to get into and it’s kind of the meat and potatoes of this conversation is pushing vertices and the game you are currently working on roller grill. So I was lucky enough to be able to actually when we first met and get hands on with it at I believe it was Pocket Gamer last July. And the thing that immediately struck me is I’m a big fan and a lot of games of being able to have full control over the music, right? I don’t like flipping through like radios, necessarily. There’s very few games that ever let you listen to music outside of a vehicle. And clearly this was part of your focus and creative vision from the jump. Can you tell me just a little bit about about that, obviously, I want to get into a few other things with the game. But just the music is just such as you guys put it into such a vibe. Right? Like it’s such an important part of what makes this game unique. So I would love to hear some little bit of where that inspiration came from for you.
Yeah, for sure. Yeah, the music is for sure. A vibe. I think I’ve used the word chill vibe, like 500 times describing this game of sigh meet some new, some new pointers. But the music itself is very, they like mechanic and everything is very much comes from when I was 16. And I had like that classic iPod Nano. And I would put right if that’s the vibe or the line. Right, I had the the black one, but the colors were on point two, Apple needs to get back to that. But anyways, um, so yeah, it goes back to having an iPod and putting, just like building playlists based off of like, oh, like, I’m gonna go rollerblade later. And I’m gonna have this vibe going. And being able to sort of just like quickly swap between songs and stuff like that. And I also just, I love listening to music and change the way that things are in the moment.
It is really the universal language. And I think that’s why like, I appreciate it so much. Because like, I think a lot of us. And when people say that they’re not a big fan of music, it’s always like, the hardest thing for me to like, wrap my head around, like, people believe in different things and love different things. And like that, to me is like super easy and super, like, who cares. But if someone’s like, I’m not a fan of music, or I don’t have a favorite band or a favorite genre, I’m just like, how do you function on a daily basis? Like, do you just sit alone with your own thoughts like that? No. Like, there’s always whether like work and having like Lo Fi beats on in the background. Or like, you know, cleaning the house or going out with friends. Like there’s always like a different vibe for like the different moods. So that’s actually a major mechanic with with roller go. Can you speak a little bit about kind of how the music changes things?
Yeah, for sure. So, I always have this sort of like spiel about how if you’re listening to upbeat music, you’re kind of like, everything is faster, vibrant, saturated, and like the world feels like oh my god, amazing. And then if you’re listening to something, a bit like you’re maybe you’re in a mood and you’re like kind of sad or like feeling a bit down and then you listen to music that is that way. The world can kind of feel a bit like slower, but it’s like matching your pace. And so emulating that within the game is like the main goal of sort of feeling like at one with the environment because of the music and having the world kind of like suit what you feel in that moment.
So with with that mechanic What are something like let’s say I’m listening to a like upbeat song, what would be different in the in the either the gameplay or the visuals or anything like that comparatively, to maybe a slower, more more downtempo type of music, what would be the visual changes.
So it’s currently it’s mostly a post effect that changes the way that the scene is rendered as like color and mostly color and then we can also speed up and stuff. We’re working on implementing more features that change the way that everything is rendered. So like, someone had actually suggested having it so that like in upbeat music that you use kind of like Bob with, and I kind of really want to put that in, of like, sort of environment kind of like dancing with you versus if you’re in like a sad playlist, and the trees might like kind of down and I don’t know why it’s all about cheese. But
no, it’s totally fair, though. Like, especially if you look at like the the visual of the game and like, correct me if I’m wrong, but you based the area and where the game takes place loosely on your own hometown, correct?
Yes, yeah. It’s a it’s like 80%, based off of my old neighborhood.
And there’s like specific places. I remember when I when I got to play it in July, they were like, Oh, this is actually like, near my old house, or like, there’s like just little things like that, that you get put into a game, which goes kind of goes back to the whole in the studio. I want to put that in. I can
just tell people like, Oh, this is this is my house. But like no one I feel like no one can properly understand or like care, because like they’re not from there. But I’m always like, look at that that one sign is identical. The real life like it’s, I don’t know, I get really excited about it. And then like, no one, no one gets it. But um, they’re like, Yes,
that’s what matters. At the end of the day like this is you’re doing this because you love it. Right. So the fact that you’re getting that kind of satisfaction. And actually we had Steph from 13 Am Games on on the podcast just a few weeks ago. And if you’ve ever played Donna, the monsters, right? It’s a big like Haiku brawler, and a side scroller. As long as explosions going off in the background, and there’s one in particular, that means that for talking to your saying that’s actually worth 13 Am Games Studio is, it’s just like a little thing. That means something so much to the developers that they get to put in that no one else will necessarily appreciate. But it’s something for them. And I love that I think that really speaks to the amount of heart that you can kind of pour into these things, that it means so much to you and your team. So one of the things I didn’t want to bring up is the fact that you guys have a demo out right now on Twitch. So why was it.io the avenue for you guys to like, do you also have the same demoed on Steam, I just see the promotion for the demo being out on edge. And I’m just curious to kind of where that that mindset comes from.
So right now it’s on edge, because the the first one that we released was very minimal. And it was just kind of like, let’s see if anybody actually likes this as a concept. And it seemed like it was kind of the perfect platform because there are a lot of people that browse and you’re not really expecting, like free games to be full. Lee developed sci fi, like if you say, hey, it’s free, and it’s on the edge people are like, okay, cool, I’ll try it. Versus like, for some reason, I feel like on Steam, you have to sort of have like a bit more, if that makes sense. Like I feel like when people release a demo on Steam, they’re closer to release and we were pretty early so we’re aiming for that and then in the future, we do intend to put it on Steam or just sort of waiting for the time to work
out. God I got it so it’s just more of you’re kind of going for like more the play test Avenue where it’s like you want to get try to just get as much feedback as you possibly can on this current build, and then implement it for a bigger bill that you’ll then eventually release on Steam.
Yes, yeah, exactly.
Nice. So one of the last things I actually wanted to bring up with with roller girl is it’s clearly something that has been it’s it’s very unique and something that I want I believe it belongs on the on the switch is like the first thing that hopefully that’s a point where you guys can get to because that’s just that type of that type of music. That type of vibe. Is some of the I know something that you guys brought up with some of the licensing stuff. So when it comes to the music itself, you obviously don’t need to get too into details. I’m just gonna cure so what’s what’s your process with that? Is it is it getting royalty free music? Is it your Are you interested in looking at bands is there like certain influences that you have friends that you’ve reached out to? Just because I know how integral music is to this? And there’s a lot of other students out there that struggle with it. Or that may think of it as the last thing when clearly this is one of the driving forces of women makes this game what it is. Can you just speak a little bit about kind of the process behind the scenes of kind of what you guys are going through right now?
Yeah, for sure. I’m actually glad that you brought this up because I forgot to mention it earlier. So our main thing is that we’re actually looking for Ontario based indie bands to license into the game. Right, like, so I love it. I have a couple of people that I’m sort of speaking to right now that we’re sort of like working out the details of getting the music in which Israel fighting. And then also for like inspiration. The main inspiration for me is like, based off of the music I used to listen to in like 2010. So it’s a lot of like, punk pop type music. So like, I like Paramore. And they also have like, Green Day as an inspiration. My Chemical Romance very, very, like Tumblr era music.
very angsty teen.
Yeah, yeah, exactly. And then also bringing in a bit of filming sort of more pop stuff as well to kind of balance it out a bit. Because I know not everybody likes punk, unfortunately, but that’s the, that’s the main focus of of getting that to get together to kind of like bring in that sort of Ontario vibe of like, small town bands that kind of have that like specific narrative to them music that you don’t always find larger bands.
That’s amazing. I love that. And obviously, like with what what we do is like kind of keeping things in Ontario is obviously very important to kind of our mission statement. So that that seems to me. And I love that because there are like I grew up with, obviously, we all did, but like certain people that went into you know, independent bands. And that’s something that we always try to support as much as we can. So the fact that that’s something that’s an intentional feature that you guys are looking to implement into your game is is awesome. And I’ll hopefully we can share this clip everywhere we possibly can. And we can get some get some bands signing up for for roller girl. Is there any anything else that you want to you want to pitch to the audience, you want to tell the audience about raw gold before we move on?
Um, the I guess I try the demo and let me know what you think. And yeah, hopefully we’ll have some new bands, and eventually, and then I’ll kind of like bring things together. I also really want to display the album are off the bands in the little mp3 player as well. Which I feel like it’s such a throwback to odds, but I feel like also no one seems to know what I thought is like I was talking to someone who was funny, and they didn’t know what I was talking about. And I was immediately like, oh, nevermind,
I’ve got a few years aren’t even trust me. It’s it doesn’t get easier. It doesn’t get any easier. But yeah, Nano, though, like I could talk about that thing forever. Just being able to fit in that like change pocket of your jeans is just like that’s where it lives. That’s life. That was how,
yeah, like a separate, separate episode about just that, like
good. I think we got I think we could just go on an hour and a half talk about music. Let’s do it. So one of the things that we always want to bring up and it’s clear that we’ve mentioned numerous times in this episode is working here in Ontario, right working as an independent developer in Ontario, as someone who was born and raised here, and clearly still has a lot of love for your home based on where rather girl is based out of what is something that you currently really enjoy about still working here in Ontario and kind of launching your career
here. Um, well, it’s really nice to still be in Ontario, like just because it’s like the place I’m most familiar with. So saying, within Ontario, it’s just kind of like a comfort zone thing. But it’s also just like really nice, as well as being like near family, which is good as well. And then I feel like also because the game is based in Ontario, it just sort of makes sense to be based in Ontario as well, if that makes sense. Kind of like shout out to the 613. The area code that no one knows how to do it. I had to do it.
I’m from Ottawa.
Okay, yes. Great.
Gotcha. So, I was looking through like a couple of members of your staff and they’re a part of other Ontario indies right, like lithic entertainment friend of the show. What is something about the Ontario community that you enjoy, as you just mentioned, and what’s also something that you believe could be improved upon as an Ontario video game industry ecosystem?
So I guess one thing I enjoy is the community. It’s like really supportive once you’re within the Toronto Game Dev Indie Game Dev of, I don’t know about all Ontario, but specifically within Toronto. The community is like really close knit. So that’s really nice. I would say like, one downside of that is that it’s like, really small, I feel like it could be a bit larger. There seems to be sort of like subsections like, a lot of people are from like London Zeid or like St. Catharines. And I feel like they’re not really part like they are part of the Toronto one, but they’re sort of like their own subset and sort of bringing everybody together to be sort of a mesh group would probably be really beneficial instead of sort of being like, Oh, I know these funny people within only the City of Toronto.
That’s something that like, not to podcasts about a year, but not to pitch IO. But exactly that I’m kind of bringing everyone together, because most people kind of default to thinking Toronto as the hub. And that’s just not what we believe. And not what we we necessarily want is where the most people are. So most of the events are going to take place there. But like, again, if you will even look back at like, our old episodes of the podcast is, the majority of them aren’t in Toronto, right? We’ve had people from London, we’ve had people from St. Catharines, like you mentioned, such a great, great group of people out of Niagara and St. Catharines that are, you know, close with, with what we do. But that’s, that’s such a important thing for us, right. And such an important thing for for so many indie devs that we talked to, is that of being like, hey, it’s not just Toronto. But we need to be hosting events, as we’re kind of bringing everybody in so that everyone can kind of be a part of it. Because if you look, if you look at the numbers, it’s I think Ontario has the most independent studios, the most micro studios in the country. Right. And like, we, we shouldn’t feel like it’s a small community in Toronto, right? Like, there are hundreds and there are 1000s of employees, and people working in the industry and in Toronto. So hopefully, now that we’re kind of slowly getting back into the groove of things and being able to do in person events. And like, again, when we got to meet a Pocket Gamer, and like all those type of things starting to roll out, hopefully, that community won’t start feeling won’t keep feeling so small and will slowly start to kind of branch out and more and more people can start to work together. It’s really fun for me to even see like, again, looking at pushing vertices, and seeing where a couple of those people work. I’m like, I know the studios. And there’s a lot of those studios as well, where people kind of have their full time gig somewhere and then another studio making a new project with friends. So there’s like, that’s, that’s so cool to me that there are just so many like intermingling studios that are all into this person for six months for service work are all I’ll jump in and you know, I’ll send assets to you. There’s so many of those. I just want to like just watch that grow and hopefully help feed that community. So I love I love what you guys do. I love having people like you on the podcast.
Awesome. It’s kind of funny, because there’s always like, you meet someone and you’re like, Oh, hey, like, you know, so and so. And they’re like, oh, yeah, I totally know them. And like everybody will literally have known everybody because they’ve occasionally worked on a project with them. So you’d be like, Oh, I wanted to introduce you to my friend, like John. And then John’s like, Oh, I already know this person. You’re like, oh, well, like we all know each other already. If
it is, it’s a small, it’s a small industry, even if there’s hundreds of people and 1000s of people is that like, these are the people you’ll see it every event you go like, I’m very excited, I get to go to my first GDC this year. But it’s also it doesn’t feel like you’re away from home, because that’s actually I see more people when we go to events outside of the province than I’d see when I’m in the province. Right? It’s like that, that tends to be the people that I say I’ve Megamix most of the people I saw are all I know from Ontario, and I hadn’t. There’s certain people I’ve never even met in Ontario. But I’ve seen at these out of province events. And that’s why we’re trying to have more and more of these in Ontario, which we have some news coming coming in the next few weeks about some of the great things coming up. XPS come in April. Hopefully everyone can come.
Yeah, I was actually just saying about GDC that I really wish they would host it like the Olympics were like in different countries, it could. Like we could easily host that in Canada. I just feel like you should just have like, offshoots. I know it’s like a huge thing to have it in San Francisco, but I just feel like, you know, just every four years just throw it somewhere else. You know,
I 100% agree. I think someone like born and raised in Ontario seems you that yeah, it is it is a little bit frustrating. But yeah, just the the home being in San Francisco was it can be a little bit frustrating can kind of I prices, a lot of studios out, which is obviously very, very unfortunate. But that’s why hopefully we’re going to be doing more and more events here in Ontario more and more people are coming again with Pocket Gamer XP. You know, IO is doing a bunch of things. And it’s like, let’s, there are things that we can do here. Right that we don’t all need to necessarily go to GDC depending on what you’re going for networking, of course is kind of integral when it comes some of these bigger companies. But if it’s stuff that’s going on in the province or stuff that’s going on in the country, it’s like there’s no reason that we can’t be doing it right here at home with with all of our wonderful studios. Exactly. So one of the last things I actually wanted to bring up while we’re here is so obviously with roller girl being such an important thing for you. What can we expect to see next so obviously don’t share anything But you can’t. But what’s what’s something that you’re looking for what’s the kind of the next step or something that people can look forward to. So we’re going to be, you know, pushing everywhere, getting everyone download that demo dropping into the description of this video, especially, and making sure that we can get as many views on that. But what’s something that those fans of the game can kind of expect to be, you know, maybe the next, like trickle of information that they might be getting?
While we are hoping to release an update, then that is the most recent thing, update. And then there’s not solid plans for like, do you mean like a project after a girl or just sort
of just the next thing in this project? So I don’t want to I don’t want to try to try to say anything that you can’t say, of course. But just something that like so people know, kind of the next things, but as you mentioned, like a new update, we can expect that in the next little bit.
Yeah. So hopefully, within the next month or so we’ll have a an updated version of the demo, including more polished existing features. Well, I’m really excited to sort of get that in people’s hands and get some feedback on that. And then forward that. Yeah, I would say that’s probably the only thing that I can really mention at the moment.
Awesome. All right. Well, make sure everyone keeps an eye out for that. And read before we end here, how can people follow you? How can people find you guys, and stay up to date with everything going on with purchasing vertices?
Yeah, so the main page to follow would be the roller girl page on Twitter, which is just I think it’s at roller girl game. We do have a pushing purposes, Twitter as well. It’s less updated, I will admit, so the roller girl and is probably the best option. We do also have pages on Instagram as well. And we also have a discord which is linked in the Twitter bio as well.
Fantastic. All right, I will go. And
alright, and we also have a newsletter, which you should definitely join.
Hey, go. Hey, go. Yeah, that’s definitely the best way of hearing that from a lot of studios. Like get on that newsletter. Get all that information, stay up to date with your favorite game. So I think that’ll about do it for for episode 12 of the lodge podcast Indigo, do you have any final words to say to our audience before we head out for the day,
other than join the newsletter, not really! stay warm.
Stay warm. So thank you again for taking the time out of your day to join us. We always appreciate you know, any any studio that wants to come and hang out, but especially the indie studios, especially for me closest to my heart. It’s why I launched this podcast in the first place is to be able to talk to the talent like you. So we’re gonna thank you for sharing your experience and expertise with us from the videogame industry. A huge shout out to Natalie on the ones and twos in the booth. We always appreciate you coming through and producing these wonderful shows for us, and of course to Ontario crates for their continued support in these projects and the lodge. So we’ll be back next week with a brand new episode of the lodge podcast. But if we don’t see you there, interaction Ontario is going to be a GDC 2023. So come by the Ontario crates booth, come say hi. We’d love to see all of you. But until then, thank you, Indigo. It’s been wonderful and everybody take care.
Indigo is the Founder of Pushing Vertices', and currently working on her new game 'Roller Girl'. Indigo is also founder of The Indie Mixer, networking events for Indie Game Developers. The structure of Indie Mixer has enabled people from a range of creative industries to connect.