Development Support: Rockstar Toronto

Published On: 21 November 2022Categories: Job Postings

What We Do

Bring innovation and resolution to technical problems and challenges throughout Art production, through the entire development cycle (across multiple platforms).Create and maintain tools that improve our Art creation/editing workflows. Provide general support for the Art team and document/share solutions and knowledge. Proactively use knowledge and experience to identify and solve problems before they affect the Art pipeline. Work closely with fellow Technical Artists as part of wider global team working on interconnected tools and systems. Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine).

  • This is a generalist Technical Artist role. The candidate could potentially be involved in a wide variety of technical tasks related to Art (Character, Exterior, Interior, Props, Weapons, Terrain, Vehicle and Vegetation).
    • Note: This not a regular Artist position; the candidate won’t be creating artwork.
  • Create tools within 3DS Max/Houdini/Substance/Photoshop to support and push forward workflows across the various disciplines of Art.
  • Write standalone tools/systems (in C#/WPF and/or Python) to connect various DCCs and in-house tools together into a cohesive Art pipeline.
  • Create HDAs to help with procedural creation of artwork where possible.
  • Develop our Automation systems and write new behaviour to support ongoing Art development across multiple projects.
  • Push forward Technical Art processes and standards to improve our ability to deliver quality tools and pipelines; code building, CD/CI, unit testing.
  • Write documentation for pipelines / tools created.
  • Stay current with latest technologies and ongoing research in the field to help keep our Art tools and pipelines at the cutting edge.


  • A relevant degree or professional experience in the game industry as a Technical Artist or similar / related position.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skillset.


  • Strong coding/scripting skills (candidate may be asked to complete a test).
  • Ability to write tools within DCC packages or standalone.
  • Understanding of using DCC packages to create game art.
  • Strong problem-solving skills and ability to think outside the box.
  • Comfortable working in an IDE and debugging.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.
Job Posting

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