Level Designer – Star Wars: The Old Republic – BioWare
Who a Level Designer is at BioWare:
- Communicate and work with a team of programmers, artists, and designers through all stages of development to design exciting encounters. - Collaborate with your lead to identify and implement the priorities and objectives, focusing on the gameplay elements of the game content. - Create documentation and prototypes for any specific level systems and gameplay. - Share in critique sessions to provide input to personal and peers' work in an open-minded and inclusive way.